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Online: 1
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  On: 05.08.2005-19:53

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[ 1 ] [ Article-Archiv ]

WCG Canadian Qualifier Comes to a Finale: EG versus eGe
Today the best from East and West will meet in the WCG Canadian qualifier Grand Finals. EG, the winner of the Western Canada bracket, will be facing off against the winners of the Eastern Canadian bracket, electronic Gaming evolution. The winner walks away with an auto berth to the Canadian LAN finals which will be played in Toronto, Canada.

It was a battle for eGe to come out of the East, beating Deadzone in the bracket final after being knocked to the losers bracket by Deadzone earlier in the tournament. eGe was able to defeat Deadzone in convincing fashion by taking two maps to none in the Eastern finals. Dust2 and Train were the maps played with the respective scores of 16-11 (11-4, 5-7) and 16-12 (5-10, 11-2).

eGe started off strong on Dust2 with a first half score of 11-4. eGe’s did a great job on Terrorist side by winning eleven rounds while Deadzone’s Terrorist side was only good enough for seven rounds, allowing eGe to finish out the map early. Train looked to be a winner for Deadzone as they jumped out to an early lead by winning ten rounds as Counter-Terrorists. Unfortunately for Deadzone, eGe answered back by winning six rounds in a row before Deadzone was able to get their first offensive round. eGe went on to win the half 11-2 and are now given a chance to travel to WCG to represent their country, but first eGe will have to defeat what many think of as the Canadian team to beat.

It is also noteworthy that the Eastern finals were plagued by restarts due to a player disconnecting. In both second halves of each map the game had to be restarted due to a player disconnection. The first time this happened eGe was only one round away from winning their first map when a Deadzone player disconnected. Both teams agreed to use the overtime config with money set to 5k for each player. eGe went on to win the final round needed and took the first map. Unfortunately, the occurrence happened again on Train. After losing the first half 5-10, eGe went up in the second half 7-0 when, again, a Deadzone player disconnected. The game was restarted and the final rounds were played out with eGe only dropping two rounds before closing out their second win on Train.

eGe now goes on to face a strong EG lineup that features the newest Team3D pickup, Griffin "shaguar" Benger. Strong play from Benger and Matt "bloodshot" Stevenson should send them to the World Cyber Games, but watch out for the new eGe lineup as they could provide an upset against this strong EG team. The finals will be played online with the help of the CEVO league and administrators. Maps to be played will be Inferno, Train, and then Nuke as the tie breaker.

Here is what the rosters will look like for each team:

eGe
Garett Bambrough (former pV/ECO)
Chris 'decL1nemcs' Allevi (former Nameless)
Mike Tusas (former Nameless)
Kyle 'gheddo' Trepanier (former Nameless)
Will 'rAven' O'Hara (former Nameless)
Paul-David 'SLush' Pagé (former Nameless)
Adam 'dt' Irvine (former Nameless)

EG
Pasha Lari
Robert 'blackpanther' Tyndale
Matthew Stevenson
Kirt Kolach
Griffin 'shaguar' Benger

On a final note, it would appear that Deadzone did not field what might have been their best starting five for the games against eGe. After going undefeated through the winners bracket in the Eastern qualifier, Deadzone played eGe without the help of Stew "emz" Houston. While eGe has faced this Deadzone roster on LAN with the addition of Stew Houston in the lineup and been victorious, with such close games as those in the Eastern bracket final, there is no telling as to what might have happened had Deadzone been at full strength.

*This event is played online using the CEVO client with CEVO administrators conducting the game. The winner will receive an auto berth to the LAN finals in Toronto.

Posted by frd on 05.08.2005 - 20:17
CPL releases details for UK World Tour stop
The Cyberathlete Professional League, in cooperation with Game Frontier, have announced the details for the upcoming World Tour stop in the United Kingdom. The event will be held between September 1st to September 4th at the Magna Science Adventure Centre in Sheffield. As always, the Team Sportscast Network will be at the CPL United Kingdom stop to provide live shoutcasting of the event.

Game Frontier will also be running a side $10,000 Counter-Strike 1.6 and $8,000 Female Counter-Strike 1.6 tournament. Stay tuned to GotFrag, official media partner of the CPL, and TSN as we provide you coverage of the World Tour stop in the United Kingdom.

Click next page to view the official press post by the Cyberathlete Professional League.

The details of the UK CPL World Tour stop were announced today. The event will take place over the 2nd, 3rd and 4th of September at the Magna Science Adventure Centre in Sheffield.

The landmark $1,000,000 CPL World Tour, which boasts the largest cash purse ever offered by a game tournament, is traveling several international cities and is expecting to bring together the world's best competitive PC game players and computing enthusiasts at every stop. The official game of the World Tour is Painkiller.

The title sponsor of the tour is Intel, the world's largest chip maker and a leading manufacturer of computer, networking and communication products. Intel will be providing the microprocessors inside every gaming PC used at the UK CPL Word Tour stop.

The other main tour sponsors include NVIDIA, the world's leader in graphics and digital media processors.

UK CPL World Tour Stop details:

The UK CPL World Tour stop will be offering a total prize fund of about $70,000.

$50,000 – Painkiller tournament

$10,000 – Counter Strike 1.6 tournament

$8,000 – Female Only Counter Strike 1.6 tournament

As well as the official tournaments, the event will also host a Bring Your Own Computer (BYOC) LAN party at Magna Science Adventure Centre. Game Frontier (CPL's Strategic Partner) will arrange approximately 300 BYOC places, which will be open 24 hours from Friday 2nd to Sunday 4th September.

Other BYOC details:

· Over $4000 prize fund for BYOC competitions and tournaments

· Free sleeping area for the first 150 registered attendees

· A special Warcraft III tournament

· Plus various other tournaments to be announced

· High speed Internet access for all

There will also be an exhibition area with various booths and stands from sponsors and partners, who also will be showcasing the latest technologies and products. Expect giveaways, fun games and activities.

The whole event will be broadcast live via the Internet on a special live streaming show provided by Team Sportscast Network They will provide live coverage of the tournaments and competitions providing, up-to-date information on results, game play, and live event news every day during the whole weekend.

Posted by frd on 05.08.2005 - 20:14
Italy in 2006 for WCG, Singapore now
With CPL, ESWC behind the eSports scene, the next major event is on the horizon. Singapore will place host to the 2005 WCG Grand Finals, which runs November 16th-20th. Today though, the focus is on 2006 as WCG announced the Grand Finals would take place in Monza, Italy.

Monza beat out three other locations to win host city of the 2006 against Sydney, Australia, Cancun, Mexico and Shanghai, China. Italy was a surprise selection as Sydney had been talked about as a 2005 host city and was expected to be a favorite for 2006. Monza is located near Milan in the Lombardy province of Italy.

"Our City Administration is deeply interested in any event related to the younger generation and in which youth are involved with sport and cultural activities. That's why we are thrilled and greatly honored that Monza has been chosen as the host city for the world's largest e-Sports event next year," said Mr. Michele Faglia, Mayor of Monza. "Being the first European City to host the World Cyber Games Grand Final will help us strengthen the relationship between the young generation and these new electronic activities."

According to the WCG accessibility from the players' village to the Autodromo cultural and shopping facilities, security and Monza's advanced IT infrastructure as a business hub in the Europe provided the bases for its selection as the host city in 2006. Italy’s representation to this year’s WCG Grand Final will be 17 players including one CS team. WCG expects to receive as much as 1 million gamers to participate in its Global event from online, local, regional and national competitions .

WORLD CYBER GAMES SELECTS MONZA, ITALY AS HOST CITY FOR 2006 GRAND FINAL

- Monza, Italy selected as the first European city in competitive pitch against three cities

- World Cyber Games brings the Grand Final to European gamers and e-Sports fans

(Monza, August 3, 2005) The World Cyber Games Committee (Co-chairmen
Dong-chea Chung and Jong-yong Yun) announced today that Monza, Italy -
Famous for its Formula One racing circuit - was selected as the host city for the 2006 World Cyber Games Grand Final - the world's largest computer and video game festival.

Located in northeast Milan, Monza is the third largest city in the Lombardy province of Italy. Monza is known as the economic, industrial and administrative center of the Brianza sub-region, supporting a textile industry and a publishing trade. It is expected that up to 800 of the world's most elite gamers will descend on Monza in 2006 to participate in the world's most prestigious e-Sports competition and enjoy a well-rounded cultural festival designed to advance cultural and social harmony.

"Our City Administration is deeply interested in any event related to the younger generation and in which youth are involved with sport and cultural activities. That's why we are thrilled and greatly honored that Monza has been chosen as the host city for the world's largest e-Sports event next year," said Mr. Michele Faglia, Mayor of Monza. "Being the first European City to host the World Cyber Games Grand Final will help us strengthen the relationship between the young generation and these new electronic activities."

The World Cyber Games Committee (WCGC) vigorously reviewed bids from such candidate cities as: Sydney, Australia; Cancun, Mexico; and Shanghai, China. Strict criteria were followed addressing such issues as location, facilities, infrastructure, and promotional efforts. While all candidates demonstrated a strong will to host the event, Monza was selected for receiving the highest scores in venue, accessibility, and city government support. In addition, accessibility from the players' village to the Autodromo cultural and shopping facilities, security and Monza's advanced IT infrastructure as a business hub in the Europe were contributing factors in the winning decision.

Jong-yong Yun, the WCGC co-chairman and CEO & Vice Chairman of Samsung
Electronics, said, "We are pleased to award the 2006 World Cyber Games Grand Final to Monza because it is a hub of international business, culture and education, furthering our aim to achieve world harmony through digital entertainment. The World Cyber Games brings tremendous benefits to its host cities and we are keen to see Monza reap these benefits."

Monza offered its famous Autodromo Nazionale Monza best known for hosting the Italian Grand Prix, as the venue for the 2006 Grand Final. It will be the first time the Grand Final is held in a racing circuit, promising a more thrilling atmosphere for gamers and spectators.

Started as the World Cyber Challenge in 2000, the World Cyber Games was first officially held in 2001 and 2005 marks its fifth year. It has grown to be the world's largest computer and video games festival, expecting more than 800 gamers from over 70 countries for the 2005 Grand Final in Singapore, November 16 - 20. After being staged in Korea from 2000 to 2003, the Grand Final was held in San Francisco in 2004.

The World Cyber Games 2005 Italian National Final ended in June, producing 12 players and a one clan, who will represent Italy at this year's Grand Final in Singapore. Up to one million gamers worldwide are expected to participate in online, local, regional and national competitions in the build up to the Grand Final this year.

Samsung Electronics is a global sponsor for the World Cyber Games.

World Cyber Games

South Korea-based International Cyber Marketing (www.worldcybergames.com) is the global organizer of the World Cyber Games, the world's largest computer and video game festival, and is responsible for all World Cyber Games interactive game tournaments to be held in about 70 countries this year. This year the winners of each national event series will compete for the world championship title and prizes worth more than $400,000. Last year's World Cyber Games Grand Final was held in San Francisco, California with more than 642 gamers from 59 countries, attracting major media such as The New York Times, San Jose Mercury News, San Francisco Chronicle, CNN, Associated Press, Reuters, ABC, NBC, CBS, and many more.

Posted by frd on 05.08.2005 - 20:13
ESWC 2005
The NVIDIA Electronic Sport World Cup 2005

NVIDIA is proud to announce title sponsorship of the Electronic Sports World Cup (ESWC) 2005. Following on from its phenomenal success in 2004, the stakes for this years event are even higher

With over 1,500 tournaments worldwide, over 250,000 amateur and semi-professional gamers, 40 national events, culminating in a grand world final in the beautiful city of Paris, the NVIDIA ESWC is truly the ultimate gaming tournament! The Grand Final will take place from the 5th to 10th July at the historic "Carrousel du Louvre" in the heart of the city.

Not only is this a high octane event for the players, but also for around 40,000 spectators who are are expected at the international events. Global media interest is already at fever pitch and the tournament is expected to generate over 100 hours of airtime on 500 channels worldwide.
Stay tuned to NVIDIA's websites for regular updates on the action!!

Posted by frd on 14.07.2005 - 21:33
Ninja in Pijamas
Shock just does not seem to be the right word to describe the last weekend. While I was among the many who believed that Rixhack was all but NiP's to lose, they did just that. CPL Spain revealed many things about the team that many believed, before Barcelona, to be the best in the World.

It didn't expose them in the way most people think though. It wasn't their strats, although they did overrun them and were way to complex for the teams they faced, sorry x6tence but NiP was a much more skilled team.

It was the mental aspect.

It's very easy to know if NiP is going to win or lose, are they yelling? Is Heaton screaming loud enough to tear Hyper's ear drums open? Is Ahl telling his teammates they are gods and we can get this round?

Mental toughness is what NiP really is missing and was the defining characteristic of Rixhack. While it was fun to play in a mix-team with the likes of Quick, Vesslan, Cogu and for a time Potti; the real interesting fact was how starkly different mentally NiP is from the SK.swe I remember a few years ago.

In 2003, SK.swe could have been down five rounds but everyone on the planet and especially the five guys playing would have known they were still going to win. This team, beyond a reasonable doubt, knew they were going to take every match they played.

Now?

They are more scared to lose then they are to win.

They have simply put too much pressure on themselves without the swagger they once had. Still it's a snowball effect. Two years ago Skolpojkarna would never have dreamed of beating SK.swe. The thought of defeating them was similar to climbing Mount Everest but in a Double Elimination tournament, that meant doing it twice.

Good Luck.

Just like climbing to the top; a persons hands got shaky, his breathing was labored and a fear of being in the same server as those godly figures that must live on top of tallest mountain in the World existed. Nothing like that happened to Skolpojkarna's star player Goodfella while he was facing NiP this weekend. Quite the opposite, the biggest smile on Earth formed when he knifed three NiP members to win the knife round for sides. From there, it was all fun and games for five school boys.

Just like a pick-up game of Basketball on the school playground, the school boys seemed loose, energetic and excited. They knew the opportunity in front of them and seized it. Without a second thought they rallied back from losing the first map and put away a team that was once beyond approach.

One got the impression that they gave the first map to NiP, although that was far from the case. NiP worked hard, maybe too hard, in a desperate attempt to comeback and win Rixhack. Still the calm ones were no longer the famous names of Heaton, ahl, Potti and company � it was the school boys, a group of 4Kings and former Begrip members, who were there to steal NiP's thunder and have a good time.

They accomplished both.

Posted by frd on 14.07.2005 - 21:32
Steam News.
In Valve's weekly Steam news update is a warning to all users in regards to potential phishing scams. The warning follows: We've seen an increase lately in the number of unscrupulous people acquiring Steam accounts (and access to Steam games) by stealing them from other users. These people accomplish their theft by simply asking legitimate users for their login information. This practice is known as " Phishing ," and is found to some extent in nearly all online account-based systems.

By posing as a Steam official in an email message, or sometimes by pretending to be a helpful user who wants to "trade" one account for another, the thieves are often able to convince people to divulge their user name and password.

We know how frustrating it is to have your account stolen. As much as we can, we want to put a stop to this practice. To do that, we need your help -- please keep the following in mind:

Your Steam ID and password are confidential information. A Valve employee will never ask you for your password in an unsolicited phone call or email message. Do not respond to any message that asks for your password. Here is some more information about protecting your account .

Link:
SteamNews

Posted by frd on 14.07.2005 - 21:31

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